Verified IT Work Experience Program

3D Modeling, Texturing & Asset Design Internship

Create production-ready 3D game assets, character sculpts, PBR textures, and real-time environment models.

3 - 6 Months
Online / On-site
Experience Letter + LOR
1-on-1 Lead Mentorship

Commercial Projects You Will Build

Real-world product blueprints and enterprise deliverables

1 3D Workspace, Viewport & Hard-Surface Modeling

Live Milestone
  • Blender 4.x / Maya interface mastery, navigation & shortcut workflows
  • Hard-surface modeling techniques: Extrusion, Beveling, Inset & Boolean modifiers
  • Understanding clean topology: Quad-based modeling, edge loops & preventing N-gons
  • Blocking out props and architectural environments from 2D concept art

2 High-Poly Organic Sculpting in ZBrush / Blender

Live Milestone
  • Digital sculpting fundamentals: Dynamic topology (Dyntopo), Dynamesh & brushes
  • Sculpting organic creatures, character anatomy & high-frequency micro-details
  • Retopology workflows: Converting multi-million polygon sculpts into optimized low-poly game meshes
  • Baking high-poly normal maps, ambient occlusion & curvature maps onto low-poly meshes

3 UV Unwrapping & Texture Mapping Optimization

Live Milestone
  • UV unwrapping principles: Placing clean seams, minimizing texture distortion & stretching
  • UV packing strategies: Maximizing texel density and organizing UDIM tiles
  • Managing overlapping UVs for symmetrical assets
  • Exporting clean FBX / OBJ meshes for texture painting

4 Physically Based Rendering (PBR) in Substance 3D Painter

Live Milestone
  • Substance 3D Painter workflow: Smart materials, masking & procedural generators
  • Authoring PBR texture maps: Base Color, Metallic, Roughness, Normal, Height, and AO
  • Creating realistic surface weathering: Edge wear, scratches, dirt, rust & grunge maps
  • Hand-painted and stylized texturing techniques

5 Rigging, Skinning & Lighting Presentation

Live Milestone
  • Basic character and mechanical rigging with armature bone hierarchies
  • Weight painting and skinning meshes for smooth joint deformation
  • Studio lighting setups: 3-point lighting, HDRI environments & volumetric lighting
  • Rendering photorealistic portfolio showcases in Blender Cycles / Marmoset Toolbag

6 Game Engine Export & Portfolio Defense

Live Milestone
  • Importing and configuring 3D assets inside Unity 6 and Unreal Engine 5
  • Setting up PBR master materials, collision hulls & LOD (Level of Detail) meshes
  • Compiling an interactive 3D asset portfolio on ArtStation and Sketchfab
  • Final 3D asset presentation, technical topology review & verified studio credentialing

Agile Work Culture & Daily Routine

How you collaborate inside your developer pod each week

1

Daily Standups & Sprints

Participate in 15-minute morning standups, track sprint backlog items in Jira, and define daily feature goals.

2

Feature Engineering

Write clean, modular code following design patterns, database migrations, and API contract specifications.

3

PR Reviews & Quality Gates

Submit GitHub pull requests, receive 1-on-1 feedback from senior tech leads, and pass automated CI test pipelines.

4

Cloud Staging & Demo

Deploy live containerized features to cloud staging environments and demonstrate working software during sprint reviews.

Limited Seats Per Batch

Start Your Professional Journey Today

Join our 3D Modeling, Texturing & Asset Design Internship and gain verified company work experience, senior mentorship, and a production-grade portfolio.