Masterclass: AR/VR & Game Development (Unity & Unreal Engine)

Build immersive 2D/3D games, XR spatial computing experiences, and interactive virtual worlds.

16 Weeks
Online / Offline
English & Tamil
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Course Curriculum

1. 3D Mathematics & Game Architecture Foundations

  • Vectors, Dot Product, Cross Product, and Coordinate Systems
  • Quaternions, Rotations, and Spatial Transformations
  • Game Loops, Frame-Rate Independence (Delta Time), and Tick Rates
  • State Machines & Component-Based Game Architecture

2. Unity 6 Core & C# Scripting

  • Unity Interface, GameObjects, Prefabs, and Transform Hierarchy
  • C# Scripting: Events, Delegates, Coroutines, and ScriptableObjects
  • Physics 2D/3D: Rigidbodies, Colliders, Physics Materials, and Raycasting
  • Input System & Multi-Platform Controller Support

3. 2D/3D Gameplay Systems & UI Toolkit

  • Character Controllers, Jump Curves, and Camera Follow (Cinemachine)
  • Tilemaps, Sprite Animations, and 2D Level Design
  • UI Toolkit & Canvas: Health Bars, Menus, Inventories, and HUDs
  • Audio Management: AudioMixer, Spatial Sound, and Sound Effects

4. Unreal Engine 5 Fundamentals (Nanite & Lumen)

  • UE5 Editor, Actor System, and Level Construction
  • Nanite Virtualized Geometry & High-Poly Asset Ingestion
  • Lumen Dynamic Global Illumination & Reflections
  • Blueprint Visual Scripting: Variables, Functions, and Custom Events

5. Unreal Engine C++ Gameplay Architecture

  • Setting up UE5 C++ in Visual Studio, UCLASS, UPROPERTY, UFUNCTION
  • Pointers, Memory Management, and Garbage Collection in Unreal
  • Exposing C++ Base Classes to Blueprints for Hybrid Workflows
  • MetaHuman Integration & Character Animation Blueprints

6. Shaders, Visual Effects (Niagara) & Post-Processing

  • Unity Shader Graph vs Unreal Material Editor
  • PBR Material Setup: Albedo, Roughness, Metallic, Normal Maps
  • Niagara Particle Systems in UE5 & Unity VFX Graph
  • Post-Processing Volumes: Bloom, Color Grading, Ambient Occlusion

7. AR/VR Spatial Computing (OpenXR Standard)

  • Introduction to Spatial Computing & XR Ecosystem
  • OpenXR Framework & Unity XR Interaction Toolkit
  • VR Locomotion, Teleportation, Continuous Movement, and Ergonomics
  • Hand Tracking, Gaze Interaction, and Virtual Reality UI

8. Game AI & Enemy Combat Mechanics

  • NavMesh Baking and Dynamic Obstacle Avoidance
  • Finite State Machines (FSM) vs Behavior Trees for AI
  • Enemy Patrol, Line-of-Sight Detection, and Melee/Ranged Attack Patterns
  • Spawning Systems and Wave Management

9. Multiplayer Networking & Live Services

  • Client-Server vs Peer-to-Peer Networking Models
  • Unity Netcode for GameObjects / Photon PUN
  • Replication, Network Variables, and Remote Procedure Calls (RPCs)
  • Handling Network Latency, Interpolation, and Lag Compensation

10. Optimization, Profiling & Cross-Platform Release

  • Deep Profiling: CPU/GPU Bottlenecks, Draw Calls, and Occlusion Culling
  • Level of Detail (LOD) Systems and Texture Atlasing
  • Packaging and Deploying Builds for PC (Steam), Mobile (Android), and VR (Quest)
  • Game Jam Tactics, itch.io Publishing, and Indie Studio Pitching

Local Training Campuses & Placement Drives

Classroom & hybrid batches in Coimbatore & Chennai

Take the Next Step in Your Career

Join our comprehensive Masterclass: AR/VR & Game Development (Unity & Unreal Engine) program and gain real-world skills that employers demand.